![]() CMS file and copy the name (minus the 'car') 4) Go into the Car folder of the game (Car Mechanic Simulator 2018cms2018DataStreamingAssetsCars) and create a folder with the name youve copied in step 3) 5) Copy the 'Liveries. Somewhere added Tuning, somewhere changed texture or configuration. Before the New Year has been updated many mods. 2) Go into the workshop folder of the game (see picture) 3) Localise the. Mod Mega pack 1 (22 cars) for Car Mechanic Simulator 2018. Without ripping something from the game files, what are you doing about the underside of the car in blender/maya/whatever? Not like most games where you can just flat panel it or give it something that "looks" like the bottom of a car, the bottom is actually seen as much, if not more, than the rest of the car. 1) Suscribe to a mod through the Workshop. Whilst limited in scope, it enables us to create some very Neat and some very Bizarre variants of the default cars. Maybe it should be renamed ‘Car Editor’ it provides no other functionality. Avoid double folders, look carefully to have a folder with the name of the car and its files. ![]() You only have to proceed in your career and collect xp points to spend them in to the expansion of you garage. You get a paint booth, a engine test room, a welder, a indoor detail fix kit (or however it is called). 2) Copy the folder under Car Mechanic Simulator 2018\cms2018Data\StreamingAssets\Car. In CMS2018 you get three lifts if you have invested your xp points right - one more lift than in CMS2015. Originally posted by Sic:Anyone that has done vehicle bodies, I have a question. The Car Mechanic Simulator 2018 Game Editor gives players the opportunity to make changes to the default cars in the game. If you need to install a car mod then: 1) Unzip the archive downloaded archive mod.
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